One huge annoyance that we’ve had while developing Universal Gestures is that we need to take the headset off to view the Unity console to view any warnings/errors that may have happened during testing. What if we could create a Canvas in Unity, that is attached to your wrist in VR, that you could glance at like a watch? This UI would get any console messages piped through to it via a script that you write, and would display it in a scrollable way.
Acceptance Criteria:
- [ ] The canvas shows debug logs, warnings, and errors, exactly similar to how the Unity console looks
- [ ] There should be an option for the user to filter to view only logs, warnings, or errors (using a checkbox-like toggle)
- [ ] The canvas should be scrollable and interactable like a touchscreen. There are included prefabs in the Meta package which allow for easy touch interaction on World Canvases. Ask if you can’t figure it out!
- [ ] (Bonus) The interface should fade away when the user puts their wrist down!