To create an interface that holds any competition with existing solutions (e.g. our current primary reference Meta Horizon OS), the interface’s design is a large consideration.
Inspiration
Constraints

The following are relevant constraints to take into account with respect to interface design:
- Our headset is an AR headset, rather than the traditional fully opaque VR. The rendered scene is overlayed on top of what the user sees in the real world.
- Our headset uses hand tracking exclusively — no controllers.
- The lenses do not cover the entire field-of-view, only the upper-half.
Interface Examples
MRTK

Apple Vision Pro
- Almost always passthrough
- Large focus on productivity.
- Liquid-glass style windows
- Status bar type thing on top and sides


Meta Horizon OS